Astronomers
A downloadable game
A one page, co-operative, galaxy-building RPG.
By Dumb Luck Interactive for the One-Page RPG Jam August 2021.
You can either download the PDF or just use this webpage.
Premise
Astronomers is a cooperative roleplaying game (with no "storyteller" or "DM"). The goal is to discover nearby planets and stars, and learn stories about those out of your world.
At the end of the game, you'll have discovered stories about objects no one else on your planet has ever heard of. This works as a great world-building exercise for any role-playing game, or just a fun activity.
Getting Ready
You’ll need: a six-sided die, a standard 52-card deck, a writing utensil, some paper / post-its, a game play area, and up to 5 players. Shuffle the deck and deal out as many cards as the length of game you want. Each card is about 5 minutes of gameplay. The more cards, the longer the game.
Shuffle the deck and figure out who looked at the stars most recently. This player goes first.1
On Your Turn
Decide if you want to Discover a New Object or Revisit a Discovery.
Discover a New Object
- Draw a card from the deck.2
- Place the card anywhere on the workspace. This will be the object you find.3
- Flip the card over and roll the dice.
- Use the tables to determine the type of celestial body discovered.
- Give a quick description of the object you just discovered and take notes on a post-it or piece of paper.4
- Then it’s time for the Press Room: answer one question from each player about what you just discovered and mark notes on the post-it.5
- Gameplay continues clockwise.
Revisit a Discovery
If you think there’s more to be found out about an object, you can draw another card and combine those attributes with the object that’s already on the workspace.
If a card drawn has the same attributes as the original object, that means the attribute is doubled. Alternatively, revisiting a discovery could find that an object has moved, or changed orbital patterns.
The Press Room happens just like a regular turn.
Ending
Gameplay ends when the deck runs out or the work space is overrun with cards. At this point, all the visible celestial objects have been discovered.
Remember the stories you told and the places you learned about, and continue to tell their stories. If you play again, you can continue building off the same map, tangentially, or any other way you’d like.
Footnotes
- If there’s a tie in determining turn order or you’re unsure who last looked at the stars, point in the north direction. Whoever is closest to true north goes first.
- The card pulled can be the one on the top of the deck, but it doesn’t have to be. The card can come from any part of the deck.
- Cards should stay within the workspace, but can certainly be placed near each other, or even on top of each other. If placed on top, a player can “continue researching” a celestial object, and the new aspects of the card are added to the previous.
- Statements about the objects come in two parts: “Our Studies Show” and “Legend Has it”. For example, for the Ace of Diamonds with a roll of 4, you might say: “Our studies show that this celestial body is a medium-sized planet that’s completely icy yet very hospitable to life. Legend has it, though, that the planet is actually a very small rock surrounded by ice-- 80% of its size is pure ice.”
- Other players can ask any questions about the newly discovered celestial body. For example, “Does the planet have life?” or “Why is the fire blue?”. See the appendix for more sample questions.
Appendix
On your turn, draw a card and roll the dice to “observe an object”. Then use the tables below to determine the attributes of the object you just observed.
If you’re “Revisiting a Discovery,” just use tables 1 & 2.
1 & 2 | Card Value and Suit
Value | Clubs | Hearts | Spades | Diamonds |
---|---|---|---|---|
ACE | Icy, cold inhospitable to life |
Icy, cold semi-hospitable to life |
Icy, cold likely hospitable to life |
Icy, cold very hospitable to life |
2 (Two) | Literally on fire inhospitable to life |
Literally on fire semi-hospitable to life |
Literally on fire likely hospitable to life |
Literally on fire very hospitable to life |
3 (Three) | Large amounts of a rare material inhospitable to life |
Large amounts of a rare material semi-hospitable to life |
Large amounts of a rare material likely hospitable to life |
Large amounts of a rare material very hospitable to life |
4 (Four) | Low gravity inhospitable to life |
Low gravity semi-hospitable to life |
Low gravity likely hospitable to life |
Low gravity very hospitable to life |
5 (Five) | Rotating quickly inhospitable to life |
Rotating quickly semi-hospitable to life |
Rotating quickly likely hospitable to life |
Rotating quickly very hospitable to life |
6 (Six) | Covered in water inhospitable to life |
Covered in water semi-hospitable to life |
Covered in water likely hospitable to life |
Covered in water very hospitable to life |
7 (Seven) | Hollow inhospitable to life |
Hollow semi-hospitable to life |
Hollow likely hospitable to life |
Hollow very hospitable to life |
8 (Eight) | Desert, arid inhospitable to life |
Desert, arid semi-hospitable to life |
Desert, arid likely hospitable to life |
Desert, arid very hospitable to life |
9 (Nine) | Split in half inhospitable to life |
Split in half semi-hospitable to life |
Split in half likely hospitable to life |
Split in half very hospitable to life |
10 (Ten) | Made of one element / material inhospitable to life |
Made of one element / material semi-hospitable to life |
Made of one element / material likely hospitable to life |
Made of one element / material very hospitable to life |
Jack | Obviously very old inhospitable to life |
Obviously very old semi-hospitable to life |
Obviously very old likely hospitable to life |
Obviously very old very hospitable to life |
Queen | Oddly shaped inhospitable to life |
Oddly shaped semi-hospitable to life |
Oddly shaped likely hospitable to life |
Oddly shaped very hospitable to life |
King | Player's choice! (including habitability) |
Player's choice! (including habitability) |
Player's choice! (including habitability) |
Player's choice! (including habitability) |
3 | Dice Value
Dice roll | Size |
---|---|
1 (One) | Tiny meteoroid |
2 (Two) | Space-ship sized |
3 (Three) | Large meteoroid |
4 (Four) | Small-ish planet |
5 (Five) | Giant planet |
6 (Six) | Star |
Press Questions
- I see that this planet is in the Goldilocks Zone. Are there any civilizations on it, or is it all plantlife?
- Could you tell us more about the mythos of this planet?
- How did you hear about the legends of that object-- did you hear a radio signal from somewhere?
- Do you believe the legends are true about that planet, or is there more to discover?
- These two celestial objects are really close to each other. Do they have cultural impacts on each other?
- You said that planet is really hospitable to life. How developed is there civilization? Can you see any spaceships flying from one to another?
- Where does it look like that meteoroid is headed?
Team
Nina Navazio | Concept, design, development
Miles Cumiskey | Development, input
Ellie Gargiulo | Input, editing
Ciomara Valentine | Input, editing
Jordan Bradley | Input, editing
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Dumb Luck |
Genre | Interactive Fiction, Role Playing |
Tags | Co-op, Fantasy, Multiplayer, Narrative, One-shot, Sci-fi, Space, Story Rich |
Average session | A few seconds |
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